![]() ![]() This does not enable you to edit existing textures or models because they are in a binary format that requires further de-compilation. The first level is relatively easy to step over and the community has made a tool for this here: This enables you to add more images, edit particles or move objects around. There are multiple levels of compilation and packing. Imagine you would try to open an After Effects project from a rendered. The same is true for Photoshop and After Effects. ![]() It is common for sophisticated 3D engines to do this and you will see that all of Valve's Workshops or the GMod Workshop are exactly the same. ![]() This reduces load time and removes unnecessary bloat from the project, reducing the file size. Wallpaper Engine compiles and packs all the various files you imported so that everyone who wants to actually use the wallpaper gets the best possible experience. OLD: You cannot download a scene wallpaper from Workshop and edit it. pkg files for now, so you can use that: scenes must be unpacked before editing. If you must edit an existing scene project, Squee made this utility to unpack. You can create a new scene wallpaper and replace the one on Workshop like described above, this will deliver the updated wallpaper to all your subscribers. Scenes Cannot be Taken from the Workshop and Updated Directly "text" : "ui_browse_properties_scheme_color", "description" : "Exemplary wallpaper to demonstrate new ember particle preset.", Open the project.json file with a text editor, it will look something like this: ![]() Create a new wallpaper as usual and open its project directory with Edit -> Open in Explorer. If you deleted your project you can still overwrite it, but depending on the type of wallpaper you published, you may not be able to edit it anymore. Go to Steam -> Publish and the button will say Publish Update, therefore no new wallpaper will be created and instead your old one will be updated. To update a wallpaper, simply open your project in the editor again. ![]()
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